Games / Experiences

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Cerebrum

This is a card game based off the way neuropsychologists test for learning disabilities and disorders. The front side of each card has a puzzle based off how a particular disability or disorder is tested for. The other side has the answer to the puzzle and is color coded and symbol coded and has information about the particular disability or disorder the puzzle tests for. The symbols in the corners are indicate what senses are related to the disability or disorder.

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The Extinction Club

This is a speculative restaurant of the future. It only serves extinct flora and fauna grown in a lab. A portion of the proceeds go to saving endangered species. The experience begins with entering an app lottery system to get an invitation. If invited you will receive an invitation in the mail with coordinates and a keycard. The day of the dinner you must enter the coordinates into an app and follow the digital compass to the location of the dinner. Once there you use the keycard to enter a lab, pick up your lab id badge and us that to enter the next room full of animal models and plants you have never seen before. Then you enter the dining room that looks like a late 18th century explorers club. You can use AR on the menu cards to learn more about each of the 12 courses and the plant or animal you are eating. Once you leave the dinner your app is wiped. The design emulates catalog cards for different species and old animal and plant etchings. The script is hand written.

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Don’t Drink the Kool-Aid

This is a game myself and three classmates created together (Elliot, Gabriel, and Jesse). It is a game where players are split into two teams. One team is the Cult and the other the free. There is one piece and teams play tug o war to get the piece to the poison kool-aid or the freedom first. There are several other ways to win based on the cards drawn.

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Waves of Meeting

This was a 1 week workshop in which a group of MICA students in Baltimore, Willem de Kooning Academy students in the Netherlands, and St. Lucas students in Antwerp worked together. Our project was called “Wave of Meeting.” We created a handheld device and Zoom filter to measure attention levels in online video meetings. The grip of a person on to a device we created called the crop determined their level of attention in an online video call. We used a Circuit Playground encased in a 3D printed handheld device. We coded that to capture grip strength. We then linked that to code that and linked it to SnapCamera to make it sow up on an actual zoom meeting. A wave would cover the screen if grip strength slackened. A sun would show if the participants grip was tight the whole time.

Explainer video

Demonstration Video (there is no sound, but you can see the drop in action on 2 of the zoom screens)

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The Eel Uprising

This is a digital experience told as an interactive story and internet scavenger hunt. You play as a seahorse who must save his friends and in turn the environment from a greedy Fish King and Fish Prophet. You can check it out and try the experience at https://atobin018.wixsite.com/eeluprising. Here is a preview of one of the animations from the experience.

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Hand Lettering Playing Cards

I hand drew then vectorized a deck of playing cards.

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Cards Against Quarantine

Three classmates and I created a game to fight against boredom and foster creativity during the Covid-19 quarantine. In this game each time you reload the page you get a different set of cards that prompt you to create something. It is set up as Constraint + Content + Form + Recipient. Check it out at https://cardsagainstquarantine.cargo.site/ Co-created with Celi Monroe, Charlie Michael, Bang An, and Matthew Hennessey.

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Zoom Gameshow

During the quarantine I created a live Zoom gameshow for my classmates to play. The goal was to answer puzzles based on learning disability testing to discover which classmate the game was about. I divided them into two teams (team JCP and team Ellen). I created a gameshow setup and I gave each team money to buy clues. I created a shared google doc for each team where I posted the clues they bought. There was also a section on the google doc for each team to talk to their teammates and make guesses. I did this so each team would not have to speak and reveal their discoveries to the other team.

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The Legend of Seer Island Twine Game

“There is an old legend, a curse really, on Seer Island, Maine. You and your friends performed a ritual that accidentally awoke a creature that you must stop before he kills everyone on the Island. Journey into the past to find the clues to figure out how to stop the creature.” I wrote the story, designed all elements, and coded the game using Twine. You can play the game here: https://tobes88.itch.io/the-legend-of-seer-island

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Exhibition / 3D

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